Blurring Boundaries #2

Published: August 2018

June 10-14 2019 at Shakerag in Sewanee, USA

BLURRING BOUNDARIES: Electronics as Material Practice

Electricity does not have to be cased up inside slick metal enclosures, we can also let it flow through painted pine-cones, carved traces and the water in our bodies. The segregation of our abilities into discrete disciplines leaves gray areas to be explored and missing links to be made. This workshop will provide you with a time and place to disrupt your own practice by introducing new materials, tools, techniques and places of making. With a focus on introducing electricity as a material property that can be used to create interactive crafts, this workshop will attempt to blur the boundaries between:
– craft & engineering
– art & technology
– indoors & outdoors
– natural & artificial

craft & engineering
Combining the material and aesthetic motivations of craftsmanship with the applied and functional drive for developing ever new technologies… we might discover these fields are not as different as they seem.

art & technology
We will accustom ourselves with technologies by making them ourselves. Once we have gotten to know them intimately, we can use them critically and conceptually as an expressive medium.

indoors & outdoors
We will strap our tools to our bodies and walk outside the studio to explore how our practice is affected by what lies beyond the familiar infrastructures of making. We will discover new materials, and expose our practices to outside views.

natural & artificial
We will forage for materials and attempt to blend the aesthetics of what nature produces with those that man has manufactured.

Sign up >> https://www.shakerag.org/page.cfm?p=1004


RELATED WORK

Blurring Boundaries #1 (2017)
documentation >> http://www.plusea.at/?p=6120

Blurred Boundary #1a (2017) Carbon Nature
>> http://www.plusea.at/?p=6195

video: https://www.youtube.com/watch?v=qBcdrMTQXcI

Blurred Boundary #1b (2017) Beaded Circuit Board
>> http://www.plusea.at/?p=6222

Blurred Boundary #1c (2017) Primitive Continuity

>> http://www.plusea.at/?p=6228

A Kit-of-No-Parts (2011)
website >> http://kit-of-no-parts.at/?category_name=recipes
thesis >> http://hlt.media.mit.edu/publications/hannahMSthesis.pdf


Artist’s Biography

Hannah Perner-Wilson combines conductive materials and craft techniques, developing new styles of building electronics that emphasize materiality and process. She received a B.Sc. in Industrial Design from the University for Art and Industrial Design Linz and an M.Sc. in Media Arts and Sciences from the MIT Media Lab, where she was a student in the High-Low Tech research group. Her thesis work focused on developing, documenting and disseminating a Kit-of-No-Parts approach to building electronics.
Since 2006 Hannah has collaborated with Mika Satomi, forming the collective KOBAKANT. Together they maintain an online database titled How To Get What You Want, where they share their textile sensor designs and DIY approach to E-Textiles. Ever since returning from an expedition to the jungle of southern Madagascar, Hannah has been building herself a Wearable Studio Practice that allows her to be mobile in her practice of making and manipulating the world. Most recently, in 2017/18, KOBAKANT are running KOBA, an e-textile tailor shop in Berlin, Germany as an experiment in what people want wearable technology technology to be for them.

Plusea >> http://plusea.at/
Wearable Studio Practice >> http://wsp.plusea.at/
A Kit-of-No-Parts >> http://kit-of-no-parts.at/
HOW TO GET WHAT YOU WANT >> http://howtogetwhatyouwant.at/
KOBAKANT >> http://kobakant.at/
KOBA >> http://www.kobakant.at/KOBA/


Artist’s Statement

For the last ten years I’ve been working in electronics textiles, also known as e-textiles. It’s a hybrid field of craft and technology that combines knowledge and skill from electrical engineering and textile design. It is still is a space without standardized solutions, and working within it has both caused and allowed me to question conventions and cultures surrounding technology production and use. With my own contributions to this field I try to expand our ways of understanding, creating, and using technology, breaking with the image of electronics as industrially produced consumer goods and presenting them instead as an expressive medium, a cultural practice, something to take care of in making and using.


Materials and Tools

…work in progress…

MATERIALS
– participants should bring any materials they are familiar with
– conductive paints
– conductive threads
– conductive fabrics
– ATtiny microcontrollers
– copper tape
– z-tape
– ….

TOOLS
– participants should bring any tools they are familiar with
– laptop/computer for programming microcontrollers
– paint brushes
– sewing needles
– crochet hooks
– scissors
– cutter knives
– cutting mat
– ….